ScatterVL Pro freeware
Posted on May 20, 2020
Sitni Sati releases ScatterVL Pro™ plug-in for Autodesk® 3ds max® as a freeware.
After 20 years since the first release, we have finally decided to proceed with the ScatterVL Pro plug-in for 3ds max as a freeware. During its long service time it has been used to visualize stage lighting for countless bands, musicians and DJs and now 3ds max artists will be able to continue to use ScatterVL Pro without any limitation and absoluetely free of charge. It's our small contribution to the 3ds max community.
FumeFX™ 5.0.2 for Cinema 4D® release
Posted on March 27, 2020
Sitni Sati releases FumeFX™ 5.0.2 update for Maxon® Cinema 4D®. This update contains several bug fixes and new features listed below.
- Added Support for Redshift® 3.0.17 and newer.
- Added Support for X-Particles®.
- Added C4D Take system support.
- Added Object Source Voronoi Fractures support.
- Fixed Alignment of multiple FumeFX grids during N-Sim.
- Fixed Sync of FumeFX Boundless parameter during N-Sim.
- Fixed Arnold channel sharpener.
- Fixed FumeFX Effector changing FumeFX color channel.
- Fixed FumeFX Effector not working during the first frame of simulation.
- Fixed Start/Continue menu button when no FumeFX grid is selected (empty popup window).
- Fixed Object Source UVW texture coordinates (for channel mapping).
- Fixed Object Source does not take multiple cached objects.
- Fixed Rendering FumeFX and object with reflective material in some situation does not work.
FumeFX™ 5.0.6 for 3ds Max® release
Posted on March 18, 2020
Sitni Sati releases FumeFX™ 5.0.6 update for 3ds Max®. With this update FumeFX adds support for the Redshift® renderer (3.0.17 and up) as well as the latest Arnold 188.8.131.52
FumeFX™ Import for Houdini
Posted on February 2, 2020
Alessandro Nardini releases FumeFX™ Import 2.0 for Houdini.
This tool allows artists to handle FumeFX VDB caches easily. It supports caches with sub-frames as well as N-Sim.
FumeFX™ 5.0.1 for Cinema 4D® release
Posted on January 30, 2020
Sitni Sati releases FumeFX™ 5.0.1 update for Maxon® Cinema 4D®. This update contains several bug fixes and new features listed below.
- Added relative paths for caches.
- Added N-Sim support.
- Added Parameter Check option to the menu.
- Added support for Arnold 6.0.
- Fixed bug where Cinema 4D can freeze on the FumeFX scene open.
- Fixed reflections bug with Standard and Physical renderers.
- Fixed shadows and reflections with Standard and Physical renderers were calculated wrong around the FumeFX bounding box.
FumeFX™ 5.0 for Cinema 4D® release
Posted on December 17, 2019
Sitni Sati releases FumeFX™ 5.0 for Maxon® Cinema 4D®. This highly anticipated release brings a reliable and production proven tool to Cinema 4D...
FumeFX™ 5.0.5 for 3ds Max® release
Posted on December 3, 2019
Sitni Sati releases FumeFX™ 5.0.5 update for Autodesk® 3ds Max®. This update includes Arnold 184.108.40.206 support and bug fixes...
FumeFX™ 5.0.4 for Maya® release
Posted on July 29, 2019
Sitni Sati releases FumeFX™ 5.0.4 update for Autodesk® Maya®. This update includes Maya 2019 support, FumeFX 4 solver option, FumeFX Wind force...
FumeFX™ 5.0.4 for 3ds Max® release
Posted on July 22, 2019
Sitni Sati releases FumeFX™ 5.0.4 update for Autodesk® 3ds Max®. This update includes 3ds max 2020.1 detachable GPU Viewport support, better Turbulence control, FumeFX Wind improvements, tyFlow support...
Interview - Luma Pictures Spider-man: Far From Home
Posted on July 18, 2019
Art of VFX interview with Luma Pictures on their work on the Spider-man: Far From Home movie. There were over 330 VFX shots done by Luma Pictures and some of them are created by using the FumeFX™ for Maya® in combination with SideFX Houdini®.
FumeFX™ 5.0.3 for 3ds Max® release
Posted on May 06, 2019
Sitni Sati releases FumeFX™ 5.0.3 update for Autodesk® 3ds Max®. This update includes FumeFX 4 Solver option, tyFlow support, GPU Viewport Multiview, 3ds Max 2020 support...
FumeFX™ 5.0 for Maya® release
Posted on October 23, 2018
Sitni Sati releases FumeFX 5.0, a new version of their fluid dynamics software for Autodesk® Maya®. Since the first release of FumeFX in 2006, it has become an integral part of many studio production...
FumeFX™ 5.0.2 for 3ds Max® release
Posted on October 03, 2018
Sitni Sati releases FumeFX™ 5.0.2 update for Autodesk® 3ds Max®. This update includes bug fixes, Arnold® 5.2 and VRay® 4 support...
FumeFX™ 5.0.1 for 3ds Max release
Posted on July 2, 2018
Sitni Sati releases FumeFX 5.0.1 update for Autodesk® 3ds Max®. This update builds on top of the FumeFX 5.0 simulation refinements and speed improvements to deliver even faster simulation times. Another important update is direct Arnold renderer support...
FumeFX™ 5.0 for 3ds Max® release
Posted on March 19, 2018
Sitni Sati releases FumeFX 5.0, a new version of their high-end fluid dynamics software for Autodesk® 3ds Max®. During the past 12 years FumeFX has been used on a broad range of vfx shots, including productions such...
Interview with Hristo Velev
Posted on December 19, 2017
Hristo Velev from Bottleship VFX made his name creating destruction and particle dynamics on spectacles like 2012, Sucker Punch, Iron Man 3 among others. Very active in the animation community, authored several training packages. One of the founders of Bottleship in 2013, positioned as FX lead and general co-manager....
Posted on December 13, 2017
Dive into an intense training session over 7 videos 10+ hours of free high-end content on creating realistic production ready Visual Effects Shots. Shots include FumeFX elements and all 3D assets necessary to go through the training. Offer is valid until 12/Jan/2018.
FumeFX™ 4.1.1 shaders for Maya® 2018 release
Posted on November 15, 2017
FumeFX 4.1.1 shaders for mental ray and VRay are now available for Autodesk® Maya 2018.
FumeFX™ 4.1.1 update
Posted on October 26, 2017
FumeFX 4.1.1 update is now available for 3ds max® and Maya®. This update includes new AfterFLICS 4.1.1 , support for OSX Maya 2018 and various bug fixes.
Posted on October 24, 2017
Anselm von Seherr-Thoss has been a 3D VFX artist for many years and he's been award winning Visual Effects Technical Director and VES (Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production. He worked on movies like James Cameron's Avatar, Transformers 4, Star Trek - Into Darkness, Cosmos: A Spacetime Odyssey, The Expendables 3, Northmen - A Viking Saga, G.I. Joe-Rise of Cobra, The A-Team, Ridley Scott's "Robin Hood", Priest, SuckerPunch(Previz)...