FumeFX™ 5.0 for Cinema 4D® release

Posted on December 17, 2019


December 17, 2019 - Sitni Sati releases their fluid dynamics software FumeFX™ 5.0 for Maxon's® Cinema 4D®.

During the past 13 years, it has become an integral part of many studio production pipelines worldwide. It has been used to create a wide range of visual effects including game cinematics and blockbuster movies such as Justice League, Deadpool, Independence Day 2, Dr. Strange, Thor, Roland Emmerich's 2012, Ghost Rider: Spirit of Vengeance and many more.
This highly anticipated release brings a reliable and production proven tool that offers a whole new range of effects that were otherwise impossible to achieve in Cinema 4D. Rich feature set, robustness and seamless workflow integration with Cinema 4D allows artists to unlock their creativity and to accomplish complex visual effects in a timely manner. Users can choose among several licensing options ranging from the short term rental licenses to permanent license.




FumeFX Highlights


Viewport
The FumeFX GPU accelerated display has been integrated within the Cinema 4D viewport and includes volumetric shadows, proper geometry occlusion and instant shader feedback.


Simulation
The FumeFX' QCG solver is a reliable solution even for the most demanding production requirements. With the Conservative advection type in the arsenal, FumeFX can easily create fluid flows that minimize numerical dissipation even after 900 frames of animation.


File I/O
FumeFX features losless and lossy .fxd compression that allows per-channel compression type and quality settings. Its state of the art multithreaded .fxd I/O allows ultra-fast caches saving and loading. Caches can be loaded at user-defined reduced resolution that allows artist easier viewport manipulation and rendering setup. Support for VDB and F3D caches is integrated within the FumeFX plug-in.


Wavelet
It's never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution. The Wavelet Turbulence pass also allows simulation speed change.


Post Processing
The Post Processing in FumeFX lets you retime caches, bake Render Warps, convert between various cache file formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow. It also allows artist to retime caches and effectively change the simulation speed while preserving the flow characteristics.


Render Warps
FumeFX supports various Cinema 4D Deformers which can be used at render time or during the post processing to bend, twist and perform other deformation to FumeFX voxels after the simulation is done. Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities.


Effectors
Gain creative control over almost every simulation parameter and field on a per-voxel basis. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next level.


Xpresso and Python
FumeFX is integrated in Cinema 4D and provide access to almost all of its user dialog parameters inside the Xpresso editor. For maximum flexibility users can access various FumeFX simulation voxel data by using the Python language.


Rendering
Out of the box support for Standard, Physical and Arnold® renderer. Extended Arnold renderer support will be of a great value to any VFX artist that require better flexibility and advanced features. Arnold support is available for Arnold Standard Volume shader and FumeFX Standard shader. Other renderers can be used by exporting the FumeFX data to .vdb file format and using the Volume Grid in Redshift® or VDB loader in OctaneRender®.

FumeFX 5.0 C4D Arnold renderer support



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