GPU Fire, Smoke, Explosions for Maya
Create high quality simulations quickly with powerful FumeFX GPU simulation system.

FumeFX is a powerful GPU accelerated fluid dynamics plugin for Autodesk Maya and 3ds Max, designed for simulation and rendering of realistic explosions, fire, smoke and other gaseous phenomena. FumeFX 7.0 introduces GPU-accelerated simulation powered by NVIDIA CUDA, delivering speed improvements of 2× to 5×. When GPU memory becomes insufficient, the simulation automatically switches to CPU mode, ensuring the process can continue without interruption. Unrivaled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.



FumeFX's speed, usability and quality made it our tool of choice while working on "Thor". Its cross platform API allowed us to create a suite of tools to visualize and render our simulations within Maya. This flexibility allowed us to utilize our existing lighting pipeline while integrating FumeFX into our studio. We continue to collaborate with Sitni Sati to expand on our initial FumeFX in Maya success and look forward to using it on future shows.

Richard Sutherland, CG Supervisor, Luma Pictures


Film like explosion are now possible in 3ds max with FumeFX and Arnold renderer.

GPU Simulation

FumeFX GPU provides artists with powerful NVIDIA® CUDA acceleration for dramatically faster simulations, while preserving the realistic fire and smoke behavior that FumeFX is known for. Where many sparse fluid solvers struggle to maintain believable detail and motion, FumeFX GPU excels — delivering both performance and high-end visual quality.




Burning candle in Autodesk Maya

Combustion with Oxygen

The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.
Multiple vorticity methods for most detailed fire and smoke simulation in Maya.

Vorticity

With the addition of various vorticity models you can choose from visually different curl types giving your FumeFX simulations a more unique look and feel.
Wavelet turbulence to upres your fire and smoke simulation and add more detail quickly.

Wavelet Turbulence

It's never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution.
Tornado with FumeFX and Maya

Render Warps

Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Maya Viewport or in rendered images.
FumeFX Effectors

Effectors

Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step.
Maya simulation retiming

Post Processing

The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.



Rendering

FumeFX offers direct rendering support for Arnold CPU, including cache sharpening for enhanced detail. Its Explosion Preprocess tools fully support Arnold CPU, enabling the creation of highly realistic, cinematic fire and explosion effects.

Pricing


$395 1 year subscription (max+maya)
FumeFX Workstation
$395 upgrade from ver. 5&6
FumeFX