FumeFX 6.5
A unique VFX package for 3ds Max, designed to boost productivity at affordable pricing.

FumeFX 6 is multiphysics plug-in for 3ds max that integrates fluid dynamics with node-based system that includes GPU liquids, particles, rope, rigid body dynamics, cloth, soft body dynamics, inflatable softbody, voxel grid manipulation, node based access to FumeFX simulation and sources, character animation control and other.
With over 150 ready to use nodes artists can create a completely new range of visual effects directly inside the FumeFX package more efficiently and cost-effective than ever before. Controlling FumeFX simulation or modifying existing caches by using a modern node based workflow opens up endless possibilities.
Artist will benefit from direct support of Arnold points, splines, instances, volumes, custom channels and procedurals.

25th anniversary 50% discount availabe from Dec 1st to Dec 31st


FumeFX 6.5 new features video

FumeFX 6 introduced NodeWorks, an advanced node-based multiphysics system for 3ds Max that is continually improved and refined. With the release of FumeFX 6.5, users now have access to GPU-accelerated liquid simulation and an enhanced ISurf particle mesher featuring sophisticated filtering options. The subscription model offers significant advantages, including continuous development, ensuring regular updates and new features to meet the ever-evolving demands of the industry.

FumeFX 6.5 new features

Copyright Sitni Sati 2024.


References


Feature film and games reel

Over the past 17 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more.Computer game cinematics like Blizzard's StarCraft II, Assassin's Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.

FumeFX feature film and games reel

Video clips are courtesy of Blur Studio, Iloura, Hydraulx, Luma Pictures, Mr. X, Pixomondo, Mr. Ruairi Robinson and Uncharted Territory.


Interviews


  • FumeFX interview with Bottleship VFX

    Hristo Velev from Bottleship VFX made his name creating destruction and particle dynamics on spectacles like ‘2012’, ‘Sucker Punch’, ‘Iron Man 3’, among others. Very active in the animation community, authored several training packages. One of the founders of Bottleship in 2013, positioned as FX lead and general co-manager.


    Click here to read the whole interview.

  • FumeFX interview with Anselm Seherr-Thoss

    Anselm von Seherr-Thoss has been a 3D VFX artist for many years and he's been award winning Visual Effects Technical Director and VES (Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production. He worked on movies like James Cameron's "Avatar", Transformers 4, Star Trek - Into Darkness, COSMOS: A Spacetime Odyssey, The Expendables 3, Northmen - A Viking Saga, G.I. Joe-Rise of Cobra, The A-Team, Ridley Scott's "Robin Hood", Priest, SuckerPunch(Previz) and many more.


    Click here to read the whole interview.

  • FumeFX interview with Luma Pictures on Thor movie

    This time we're presenting you an interview with Luma Pictures, a full service visual effects facility located in Santa Monica, California. In last ten years there have contributed to more than 60 films, including blockbusters such as Thor, Captain America: The First Avenger, The Green Hornet, Harry Potter and the Half-Blood Prince, Pirates of the Caribbean: At World's End and all four films in the Underworld series.


    Click here to read the whole interview.

  • FumeFX interview with Blur Studios

    Sitni Sati brings you exclusive interview with Kirby Miller, FX Supervisor at Blur Studio. Blur Studio is an award-winning production company based in Culver City, California. Established in 1995, Blur is built upon a solid foundation of artistic excellence and technical ingenuity. Producing stunning live action, animation, visual effects and design for any media platform is the heart and soul of our culture...


    Click here to read the whole interview.

  • FumeFX Green Lantern interview

    We present you an interview with Will Shepherd, a producer at Spatial Harmonics Group from Los Angeles. They have produced FX since 2009 for over 20 clients ranging from tradeshow floor graphics to feature film work.


    Click here to read the whole interview.

  • FumeFX interview with Luma Pictures on Captain America movie

    Over the last 2 years Luma Pictures has worked on several Marvel Films, which heavily relied on FumeFX and its toolset. Luma, after having collaborated with Sitni Sati on the FumeFX for Maya version during Thor, and the FumeFX Arnold Shader, put all that tech through its paces on Marvel’s “Captain America: The Winter Soldier”™ and “Ant-Man”™ films.


    Click here to read the whole interview.

  • FumeFX interview with Allan McKay

    Allan McKay has been in the VFX industry for 18 years and awarded as an Autodesk Max Master by Autodesk, Emmy award winning and also worked on many Oscar winning movies. During his career he’s been working on shows like Star Trek 2, God of War, Superman, Transformers 3, Looper, Flight, The Last Airbender, Priest, Daybreakers, Blade Trinity. He has also released numerous FumeFX training material on DVDs...


    Click here to read the whole interview.

  • FumeFX and interview with Iloura on Ghost Rider movie VFX

    Iloura is a creative studio. A collective of artists and technologists that make and enhance creative content for film and television productions, commercials and the ever-evolving world of experiential and interactive media. They have specialised in 3D and character animation, 2D VFX, and on-set VFX supervision and motion design.


    Click here to read the whole interview.

Testimonials


  • FumeFX has been an essential part of our pipeline since it was first released. We rely on FumeFX to create everything from the most demanding fire and smoke simulations to more subtle atmospheric effects such as dust and sand. We have completely integrated FumeFX 2.0 which adds great new features and functionality to an already robust and stable VFX solution.

    Dave Hare, Tigar Hare Studios

  • In our production, we are using Fume FX since version 1.0 and we found it to be highly reliable and optimized fluid simulation software. Not to mention that it's highly versatile and really enjoyable tool to work with. Its simplicity yet complexity and compatibility with other 3dsmax plugins we use (Thinking Particles, final Render) makes it greatly malleable tool in a production pipeline for making amazing dynamic scenes for feature films . Sitni Sati plugins helped 3ds max to a great extent to become popular as it is now.

    Rif Dagher, Cg Supervisor, Pixel Magic, CG fluids Inc.

  • FumeFX is an amazing plugin for fire and gas simulations. It works perfectly for us at the Calgary Fire Department. Alot of the fire fighters here have noticed how much more realisticly the fire and smoke moves and how well it reacts to environments in comparison to other animations they have seen.

    Ryan Chamberlain, Graphic Modeling Designer, Calgary Fire Department

  • Fume FX is already the industry standard in Hollywood for recreating realistic pyrotechnics such as fire, smoke and explosions and other atmospheric FX. It is used by many of the leading visual fx houses around the world for movie and game production. With Fume FX 2.0's amazing new features such as Wavelet Turbulence, Retimer & Post Processing, the possibilities are endless! Not only with its abilities to exceed more simulation detail than ever deemed necessary, but also its flexibility and capabilities for speeding up production work flow. Recently used on many film productions I've been tied to, as well as in my CG Society Workshops I have developed, it has always exceeded expectations and sometimes been the key reason for many of the larger non Windows based studios I've worked with to look at 3D Studio Max as their CG fire solution. Fume FX is the backbone of my studio pipeline and I solely rely on its advanced integration into 3D Studio Max & Particle Flow to achieve results necessary for producing many of today's Blockbuster visual FX shots.

    Allan McKay, Catastrophic FX - Blur - Industrial Light + Magic

  • Using FumeFX since version 1, I have watched it grow from something great to something truly amazing. Every project I use it on it proves itself more and more to be hands down the fastest and most economical fire/smoke solver out on the market. Companies are really starting to take note to FumeFX and working it into their pipelines, and with the new features in 2.0 like the "Retimer and "Wavelet simming", I suspect even more companies will gain interest. It has proved to be the essential tool to get the job done in time for deadline on "2012", "Alice in Wonderland", X:men Wolverine", and most recently "The Sorcerer's Apprentice". Every company needs atleast one box with FumeFX on it....it might save your project.

    Andy Byrne, Sr. FX artist, Hydraulx - Asylumfx - Cafefx

  • FumeFX's speed, usability and quality made it out tool of choice while working on "Thor". It's cross platform API allowed us to create a suite of tools to visualize and render our simulations within Maya. This flexibility allowed us to utilize our existing lighting pipeline while integrating Fume into our studio. We continue to collaborate with Afterworks to expand on our initial Fume in Maya success and look forward to using FumeFX on future shows.

    Richard Sutherland, CG Supervisor, Luma Pictures

  • FumeFX 2.0 is a huge step forward. The new post-processing features enable artists to re-time and add extra detail through wavelet turbulence greatly reducing the time needed to create simulation iterations. Also, the new per particle control on fume particle sources enables artists to maximize control over their simulations in conjunction with powerful particle systems like Thinking Particles. FumeFX 2.0 improves on a tool that was already best-in-class.

    Ari Sachter-Zeltzer, CG Effects Supervisor "2012" & owner of Shadowplay Studio

  • Fume FX is our goto package for all of our atmospheric needs. Fume's quality and speed are unparalleled in any other package. Our cinematics rely on Fume's ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard's worlds to life. Without it, our Director's vision would often be unachievable in any reasonable time frame. We're confident that whatever effect is demanded of us, Fume will be there to help us make it happen.

    Mike Kelleher, FX Supervisor, Blizzard Entertainment

Pricing

$595 2 year subscription
FumeFX Workstation
$95 1 year subscription
FumeFX Simulation

Licensing

Make sure to extend your subscription on time as we are not automatically charge credit cards to extend subscription.
Once your FumeFX 6 subscription expires you will be able to load and render caches but you cannot run simulation, acess or change any parameter inside the user interface. The same rules apply for FumeFX and NodeWorks while ISurf requires license for rendering.
Your FumeFX 5 perpetual license will be valid regardless of FumeFX 6 subscription and may continue to use it. However, FumeFX 5 is an obsolete version now and will not be updated.
We do offer educational license at $95 for one year subscription. It is available for high school or colledge students, staff members, schools and other educational or non-profit organisations. Contact us if you wish to order educational license. Volume discounts are available.