PhysX GPU Liquids
Experience fast and stable PBD liquids, unlocking a world of new possibilities for your simulations.

Liquid

FumeFX GPU liquids are an ideal solution for small-scale liquid simulations, allowing artists to complete simulations in minutes instead of hours, significantly speeding up workflows. Being PhysX-based, it interacts with static, kinematic, and dynamic PhysX objects, making it easy for artists to achieve a wide range of visual effects.  With full integration into NodeWorks artists gain access to a wide range of powerful tools to enhance their creative process. Integration with the Arnold renderer provides out-of-the-box foam rendering support in the form of Arnold Points or Arnold Volumes. 


Liquids interacting with PhysX rigid bodies.

RBD Interaction

Complete two-way coupling between liquids and PhysX rigid body dynamics in a modern node-based environment. Set up your liquid to tear apart the Voronoi-shattered wall without leaving the FumeFX package.




Fast GPU liquids inside 3ds max

GPU Power

Powered by PhysX PBD liquid, FumeFX uses your nVidia GPU for near real-time performance in small scenes. The RTX 3080 is recommended, with the RTX 4090 providing optimal speed for fast liquid simulations in 3ds Max.
GPU Liquid Caching inside 3ds Max

Memory Caching

Memory caching is a tremendous asset for artists, enabling smooth simulation previews and effortless real-time playback within the 3ds max viewport.
Fast 3ds Max particles and liquid meshing Zhu-Bridson

Meshing

ISurf is fully multi-threaded and supports various isosurface reconstruction algorithms including Zhu-Bridson and Anisotropic models.



3ds max liquid interaction with 3ds max and FumeFX forces.

Forces

Leverage FumeFX or 3ds Max forces to control the movement of liquids throughout your scene with precision. Additionally, artists can utilize the powerful Spline Force node, enabling them to guide liquids precisely along a designated path. Whether you're simulating natural flows or crafting intricate effects, these tools empower artists to shape liquid dynamics with accuracy and ease.




GPU Liquid Foam Simulation

Foam

Add foam based on customizable criteria, with adjustable buoyancy and persistence, to achieve your desired look.
Two PBD Liquid Phases

Phases

Support for different liquid phases where each phase can have its own liquid properties and color.
FumeFX PBD Liquid Rendering

Rendering

Liquid is meshed by using ISurf with direct motion blur support while foam can be rendered as Arnold spheres or volumes.



Pricing

$595 2 year subscription
FumeFX Workstation
$95 1 year subscription
FumeFX Simulation

Licensing

Make sure to extend your subscription on time as we are not automatically charge credit cards to extend subscription.
Once your FumeFX 6 subscription expires you will be able to load and render caches but you cannot run simulation, acess or change any parameter inside the user interface. The same rules apply for FumeFX and NodeWorks while ISurf requires license for rendering.
Your FumeFX 5 perpetual license will be valid regardless of FumeFX 6 subscription and may continue to use it. However, FumeFX 5 is an obsolete version now and will not be updated.
We do offer educational license at $95 for one year subscription. It is available for high school or colledge students, staff members, schools and other educational or non-profit organisations. Contact us if you wish to order educational license. Volume discounts are available.