FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It's versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. The core engine allows user to interfere with simulation computation at the lowest level. It is available for 3ds max and Maya.
 
     
     
  AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others.

This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined "hard" objects.
 
     
     
  DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects.  
     
     
  Enlight is intended to fill the gap between standard MAX lights and physically based radiosity solutions. Flexible, user friendly and fast, it is fully MAX/VIZ 3.x compatible and uses the latest enhancements in the MAX software architecture.

With Enlight's Advanced Shadowing System it is very easy to have appropriate illumination and shadowing based upon an objects structure.
 
     
     
  ScatterVL Pro will let you alter any aspect of volumetric light, even to use own projector map! Included SVL Caustic Map plugin enables caustics inside the volume. Since this map is actually faking caustics effect, rendering times are pretty close as rendering with Shadow Maps.
For the most demanding tasks, built in finalRender suport will provide interface to the special effects such as raytraced caustics.
 
     

 

 

 
27/May/2013
FumeFX for Maya has been released today. Read more about it here.
15/April/2013
FumeFX installer for 3ds max 2014 is available inside our members area.
02/April/2013
FumeFX 3.5.2 update is released. It can be downloaded from our members area.
13/March/2013
Fabian Buckreus has released an update of his FumeFX Ignition Maxscipt. You can get it here.
09/January/2013
If you're looking for additional FumeFX tutorials, make sure to visit our YouTube channel here
30/November/2012
In a new FumeFX video tutorial Anselm von Seherr-Thoss will guide you through various techniques on simulation optimizations. Watch it here.
24/October/2012
FumeFX 3.5 has been released today. It brings many improvements, inluding the boundless grid and Field3D support. Full list of updates can be found here.
12/October/2012
This time we bring you an interview with Jonathan Freisler from Illoura about their VFX work on the Ghost Rider 2 movie. You can read the whole interview here.
 


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