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FumeFX is a fluid dynamics engine designed
for simulation and rendering of realistic fire, smoke, explosion and
other gaseous phenomena.
It's versatility, robustness and intuitive workflow makes it a perfect
solution for the most demanding tasks in the computer graphics industry.
The core engine allows user to interfere with simulation computation
at the lowest level. It is available for 3ds max and Maya. |
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AfterBurn is a production-proven volumetric
effects plugin that has been used in cinematic productions such as
Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO
trailer, Mechwarrior3 cine trailer, various IMAX movies and games
such as Warcraft3, Starcraft, Sin and many others.
This all-in-one solution enables rendering of ultra realistic effects
ranging from clouds, pyroclastic smoke, dust, superb explosions effects,
liquid metals, water and various procedurally defined "hard"
objects. |
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DreamScape is sophisticated set of
3DS MAX plug-ins for creating and rendering realistic landscapes,
seascapes, skies, clouds, outdoor lighting and more. In contrast to
other terrain creation tools for 3DS MAX, DreamScape Terra uses new
rendering technologies that occupy much less of your computers memory
(RAM) making it possible to render large detailed terrains on even
a modest system. An intuitive and friendly user interface will allow
you to easily tweak terrain properties, interactively paint elevation,
and even to apply erosion effects. |
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Enlight is intended to fill the gap
between standard MAX lights and physically based radiosity solutions.
Flexible, user friendly and fast, it is fully MAX/VIZ 3.x compatible
and uses the latest enhancements in the MAX software architecture.
With Enlight's Advanced Shadowing System it is very easy to have appropriate
illumination and shadowing based upon an objects structure. |
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ScatterVL Pro will let you alter any
aspect of volumetric light, even to use own projector map! Included
SVL Caustic Map plugin enables caustics inside the volume. Since this
map is actually faking caustics effect, rendering times are pretty
close as rendering with Shadow Maps.
For the most demanding tasks, built in finalRender suport will provide
interface to the special effects such as raytraced caustics. |
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