- AfterBurn volumetric effect can be seen through surface with refraction applied, and also seen on reflective one. User can also decide weather the effect will be visible to camera, reflections or refractions.
- Geometry Clipping enables that particles that are contained inside a geometry do not render outside of it
Since AfterBurn has its own buffers for storing age values, Z-buffer, and ID's for each AfterBurn volumetric pixel, one can apply Video Post filters to true volumetric effects. AfterBurn can also occlude lens flare effects
Cell shader features up to three colors that can be used for shadow/midtone/highlights. Position of every color can be set to desired value, so transition from light to dark areas can occur at any level of illumination.