ver. 4.2.2  
  Workflow  
  - AfterBurn is based on particle system to build a volumetric effect, but user can choose to use Atmospheric Apparatus Gizmo as well.

- AfterBurnís wokflow enables fast initial setup and parameter tweaking.
It has three preview windows to minimize guesswork, which can be time consuming when it comes to atmospheric effects.



- User can preview shape, color and transparency parameters change directly inside 3ds max viewport. Viewport display is useful to see AfterBurn effect proportions in relation to the scene, but any serious noise adjustment should be done in main preview window.



- Inside main preview window user can see how AfterBurn effect will look like when rendered. It consists of one particle that is rendered using currently selected engine.

- AfterBurn Deamons user interface is integrated inside AfterBurn so that users do not have to search for a Daemon through the scene to be able to change itís parameters.

- AfterBurn has an extensive support of ParticleFlow in the form of AfterBurn-ParticleFlow helper object. This operator gathers all the particles from a particular event and passes them back to AfterBurn. This way, use can easily distribute multiple ParticleFlow events into multiple AfterBurn entries.