Over the past 17 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard's StarCraft II, Assassin's Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.
The FumeFX simulation core has undergone continuous enhancements and meticulous refinement to achieve a remarkable level of realism while maintaining efficient simulation times. Drawing from over 17 years of proven effectiveness across film production, video games, the advertising industry, and various sectors demanding authentic fire and smoke effects, FumeFX has evolved into a trusted fluid simulation solution. Whether you're animating a flickering candle in a gentle breeze or orchestrating the epic destruction of an entire city block reminiscent of a 2012 movie, FumeFX empowers you to deliver your shot punctually and within budgetary constraints.
NodeWorks represents a groundbreaking addition to the FumeFX 6 release, introducing a node-based multiphysics system. Within this framework, you'll discover a vast collection of over 150 readily available nodes, organized into 15 distinct functional clusters, including Dynamics, FumeFX, Voxels, Fibers, PhysX, Splines, Shapes, Math, and more. The node-based workflow provides an intuitive and transparent means of working, allowing you to visually trace data flow and connections between nodes and parameters. This modern approach empowers artists to seamlessly translate their imaginative ideas into breathtaking works of art..
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NodeWorks particles transcend mere points; they serve as versatile entities. They can function as placeholders, representing demolition fragments or various grass shapes and flowers that come together to craft a picturesque mountain meadow. Alternatively, they can host Arnold Procedurals, housing a diverse array of city blocks that can be artfully scattered throughout an urban landscape. These particles are organized into groups and clusters, forming the founation for cloth simulations, soft body dynamics, rigid body dynamics, fractures, and various other simulations within the NodeWorks framework.
Voxel related nodes allow integration with FumeFX simulation, cache manipulation and custom voxel field creation. The content of each voxel can be directly accessed and modified which opens up endless possibilities.
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NodeWorks' particle based cloth and soft body dynamics can create a vast range of visual effects that interact with FumeFX fluid simulations. Effects such as tear and plasticity are fully supported.
FumeFX for 3ds Max has various levels of support for 3ds Max Scanline, Arnold , Redshift, Corona render and FStorm. Other renderers like Octane and VRay can render FumeFX caches by using the OpenVDB file format.
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