- The FumeFX Shader has controls for the rendering of Fire, Smoke and Fuel channels. It blends all of them automatically, even if smoke and fire exist inside the same voxel. For the ultimate realism, FumeFX offers the Black-body shader which is based on Planck's law of black-body radiation.
- For additional detail, FumeFX shaders can use procedural textures, such as Noise. Texture can be applied using two coordinate systems. With Fluid Mapping, FumeFX creates the impression of a synchronous flow of texture detail with the fluid. With World Space, texture remains motionless, like the mask textures common to 3ds Max atmospherics.
- Shaders are equipped with color ramps and opacity curves. With their use, color and opacity can be precisely defined with dependence on smoke orfire.
- FumeFX shader supports mental ray, VRay 3 and Arnold 18.104.22.168.