FumeFX for Maya
ver. 4.1  
  Post Processing  
  Imagine following situation. You have created a final shot and then director comes to you and asks if you can slow it down by 20%!
For the artist, this is a nightmare situation since changing the time scale will cause the fluid system to behave differently. This can be catastrophic as you'll end up with motion that will not be exactly the same as the one approved. And that doesn't even throw into consideration the time required to re-run the simulation at an ultra high resolution.

This is where our Retimer comes into play and here is how it works.
During the normal simulation, user need to export all the channels into the cache file so that Retimer can reconstruct missing frames.

Since the retiming time scale parameter can be animated, user can easily build a stop-motion effect in a few clicks.


By using Retimer user can change caches playback speed

In addition to retiming, user can optimize caches by excluding channles that are not required antmore and by allowing FumeFX to minimize grid dimensions. This way it is possible to save hard disk space and to speed up rendering.